September might be over but there has been significant development progress on Nestables this month. Enjin’s roadmap for early adopters is starting to give us an insight into when we can release Nestables as a free-to-play game for everyone using their efinity / jumpnet scaling solution.
Seasons in Nestables!
With Nestables designed to be free-to-play, a critical part of the gameplay will rely on us bringing new and exciting content for the community to experience. This will be done in a number of different ways that we will expand on in future development updates. The basis of the new content will be formed around the different seasons — Summer, Autumn (Fall), Winter and Spring. We have started to implement these seasons in Nestables this month.
Each new season will see a variety of new gameplay features added, new recipes, furniture and more. The seasons will depend on your location — although it turns out that 90% of the world's population lives in the northern hemisphere!
Interior Editor — Wall and Floor Textures
Over the past few months we have showcased some early previews of the interior editing system. There is still a lot of progress to be made in this area but it is starting to look really good! This month, we created and implemented a variety of different wall and floor patterns that can be applied to the rooms. Players can then scale the pattern to better fit with the style of the room, adding an additional level of personalisation. There will be textures to fit with each furniture set added to the game.
Workbench — Crafting Furniture
Quite a bit of development time this month has been taking up with implementing the workbench. The workbench is where you will craft different items like the furniture that you put into your Nestable’s home. Like other crafting tools such as the campfire, the workbench will form an important part of the gameplay. You will be able to improve your crafting skills via researching, unlocking more complex recipes and improving crafting times.
The workbench can be placed by players in the workshop.
This month, quite a bit of time was spent developing and implementing the UI for the workbench. We have taken on a lot of feedback that was received for the cooking UI during the pre-alpha and applied similar concepts for the crafting of different items. Once completed, the item will remain in this UI until collected by the player.
The wearables UI — where you equip your Nestables with cool accessories like hats, glasses and backpacks has been updated to match the rest of the game. We have also taken onboard the feedback received during the pre-alpha to simplify the layout and make it clearer how to edit the colours of your wearables. For those that supported Nestables during the pre-sale and bought some of the wearable crates, we hope that this UI will significantly improve their role in the game and make them more attractive to other players to buy.
We have also updated the UI where you can apply skins to your wearables and change their colour — this is now accessed through the paintbrush icon that you can see above attached to each wearable.
The colour selector has been enhanced, you can now select previously chosen colours on the left-hand side. The skins can now be applied on the same screen at the bottom, allowing you to cycle through the different options quicker.
The final part of our legacy UI was updated this month with the building editor UI joining the rest of the game in looking amazing! We are currently working on allowing players to edit their saved blueprints, name them and set the display image. Players will then be able to share these blueprints onto the marketplace — either for free or sell them at a desired price.
The UI was implemented by our new developer on the team! It was a good introductory task and over the next few months, they will be assisting with polishing different areas of gameplay so that we can have a smoother beta release of the game.
Meltoid from egamers.io recently sat down and talked with Tomographix — the Founder and Creator of Nestables about the future of the game, the role of NFT’s in blockchain gaming and more!
Why not check out some of our previous posts?
August Development Update
Welcome to another development update! The Nestables team has grown this month as are currently finalising arrangements…
July Development Update
July has been another productive month for the team! Some members took a small break but everyone is now back and hard…