Another month passes us by! This month, we have some very exciting news to share with everyone — a long awaited feature is finally here!
The Nestables Marketplace is now officially live! You can check it out here>
The marketplace is built using Enjin’s Marketplace API and is tailored for all of your Nestable needs! For crypto gaming to be successful and for players to make money, the marketplace of any game needs to be intuitive, provide enough data and tools to enable those who will be regular traders but not too much data to put off new players. For our first attempt at a marketplace, we personally think it looks pretty good!
Enjin’s current marketplace is fantastic but it is designed for a wide variety of games. Therefore, for those trying to find specific Nestable assets, it can be a little tricky to navigate. The Nestables marketplace allows a significant number of refinement options so you can find assets that are on the blockchain.
Overtime as the marketplace collects more data, you will be able to see the recent sale price for specific assets to assist you with buying or selling at the right price.
For those with a Founder’s Token, the benefit of reduced marketplace fees will kick in once everything is transitioned over to Enjin’s new infinity / efinity network. We will keep you posted on this so that everyone is aware of when this changes. Currently, we are a bit limited with what we can do transaction wise. It makes no sense from a buyer / seller perspective or from ours to always be taking a fixed amount of ENJ amount per sale.
Changing the fees to a % of the overall transaction is not yet possible but hopefully will be in the future as it is a feature that has been requested by many other early adopters.
The marketplace will continue to evolve overtime and we can’t wait to show you what we have planned for it. In the future, those who create buildings and structures in the building editor will be able to sell their blueprints on the marketplace. This opens up a whole new area for community interaction and we intend to allow people to browse through the most recent creations to highlight the best for others to see.
We would love to hear your feedback on the marketplace and of course, any bug reports! Drop into our Telegram and let us know. Until then, get listing!
It has been another productive month on the development side of Nestables, with the start of work on some larger features that you will see highlighted in coming months.
As mentioned in our previous development update, the final code refactoring for interaction was completed this month. This has fixed a number of different issues that players have been experiencing in the pre-alpha version of Nestables and also address issues with the interaction between AI and user commands. Very excitingly, as a result of this refactor, we have implemented a much requested feature into the game!
It is now significantly easier to see what you are tasking your Nestable with as a result of this highlight.
We have continued to update our old UI this month — this task is nearly complete. There are just some refinements for the building editor UI required. The seed planting UI has been transformed into something much more attractive! There are icons for each piece of info for the seed packet so that earlier players can understand what they do.
The inventory UI has also been updated this month. We intend to implement a system that will automatically render the asset displayed on the card instead of having an icon created for it. With the number of assets that Nestables will end up having, automating this process is going to be quite important!
New Research Topics
Three new research topics have also been added this month. These cover some areas of gameplay which we have touched in previous development updates including:
- Sand Sifting
- Fungi Foraging
- Clay Collecting
Next month, I hope we will have some really cool areas of new gameplay to showcase. They are some of the largest in the game..
Why not check out some of our previous posts?
April Development Update
Development work this April has continued to see the game coming together and many more people finding out about…
March Development Update
What an expected month March turned out to be! It has been a very productive month for the Nestables team and we have…