Development is winding down on Nestables for the year as the team has taken a short break over Christmas to rest and recuperate! January is going to be a busy month which will see us release a bit more of a roadmap for the game going forward in 2022.

Development Progress


The festive season is fast approaching! November has flown past and significant progress has been made on Nestables. Enjin are currently bidding for a Polkadot Parachain slot (more info in this update) which will form a critical part of Nestables being free-to-play.

Development Progress

Introducing Cupcake Trees!

Everyone loves cupcakes, well at least we hope…

October was a busy month for the team — not much visual progress to show but plenty of work has been done behind the scenes to allow for some of the final important parts of gameplay to come together.

Development Progress

Improved Fruit Trees

For those that have played the very early pre-alpha version of…

September might be over but there has been significant development progress on Nestables this month. Enjin’s roadmap for early adopters is starting to give us an insight into when we can release Nestables as a free-to-play game for everyone using their efinity / jumpnet scaling solution.

Development Progress

Seasons in Nestables!

With Nestables designed to…

Welcome to another development update! The Nestables team has grown this month as are currently finalising arrangements to bring on a new part-time developer to speedup development progress. Their focus will mainly be on polishing different gameplay aspects and assisting with other smaller tasks.

Development Progress

Biome Changes and New Resources

Since the pre-alpha, we have been…

July has been another productive month for the team! Some members took a small break but everyone is now back and hard at work. We are genuinely surprised at the level of interest in Nestables and hope to have something to showcase to everyone before the end of the year.

Development Progress

June has been a busy month with development starting on some of the last remaining areas of gameplay that will add a substantial amount of content to Nestables.

Development Progress

Breeding Mechanics and Tea

Quite a while ago, we covered the basics of the breeding Mechanics in Nestables. …

Development work this April has continued to see the game coming together and many more people finding out about Nestables!

Development Progress

Compost UI and Mechanics

Last month we showed off a variety of new areas of gameplay including composting. …

What an unexpected month March turned out to be! It has been a very productive month for the Nestables team and we have lots of cool stuff to share with the community.

Pre-Alpha for all!

With NFTs going mainstream, the number of demands in our Telegram for people wanting to play the pre-alpha…

Tribal Gaming

Developers of Nestables.

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